However, it’s potentially a very neat feature: also recently introduced in ZBrush 4R8, vector displacement maps let artists create much more complex surface geometry than conventional 2D alphas. The main new features in Maya LT 2018 itself are those in the sculpting toolset.Ĭharacter artists get support for symmetrical sculpting, so changes made to one side of a mesh are automatically mirrored to the other, even if a character is posed asymmetrically.Īutodesk’s blog post also mentions support for vector displacement map-based stamping, although at the time of posting, there’s no information about it on the page in the online documentation it links to. Sculpting: support for symmetrical sculpting and vector displacement maps The update adds new sculpting features including support for topological symmetry and vector displacement map stamping, and iterates on recent updates to the UV Editor, Graph Editor and Time Editor. Autodesk has released Maya LT 2018, the latest version of its cut-down edition of Maya for games artists.
0 Comments
Leave a Reply. |